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The game object that was hit by the controller.
// Objects we touch, move them to position (0, 0, 0)
function OnControllerColliderHit(hit : ControllerColliderHit) {
hit.gameObject.transform.position = Vector3.zero;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
hit.gameObject.transform.position = Vector3.zero;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
hit.gameObject.transform.position = Vector3.zero