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Set/get the way Unity is loading the Audio data.
// C#: If an imported audio contains the "DL_" string
// in its filename, it sets the loadType to DecompressOnLoad.
class MyAudioPostprocessor extends AssetPostprocessor {
function OnPreprocessAudio () {
if (assetPath.Contains("DL_")) {
var audioImporter : AudioImporter = assetImporter;
audioImporter.loadType = AudioImporterLoadType.DecompressOnLoad;
}
}
}