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Returns the version of the asset postprocessor.
When the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.
class TexturePostProcessor : AssetPostprocessor
{
// Bump this number to make textures reimport after modifying the post processor below.
private uint m_Version = 0;
public override uint GetVersion() {return m_Version;}
public void OnPostprocessTexture(Texture2D tex)
{
Color[] pix = tex.GetPixels();
for (int i = 0; i < pix.Length; i++)
{
pix[i] = pix[i] * 0.5f;
}
tex.SetPixels(pix);
tex.Apply(true, true);
}
}