Animation
.cullingType
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
Animation
Switch to Component
Animation
.cullingType
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Attributes
Enumerations
History
Index
Animation
All Members
Variables
animatePhysics
clip
cullingType
isPlaying
localBounds
playAutomatically
this [string name]
wrapMode
Functions
AddClip
Blend
CrossFade
CrossFadeQueued
GetClipCount
IsPlaying
Play
PlayQueued
RemoveClip
Rewind
Sample
Stop
SyncLayer
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
particleSystem
renderer
rigidbody
tag
transform
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponentInChildren
GetComponents
GetComponentsInChildren
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
operator !=
operator ==
operator bool
var
cullingType :
AnimationCullingType
Description
Controls culling of this Animation component.
See Also:
AnimationCullingType
for more details.