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Scripting > Runtime Classes > WWW
WWW.textureNonReadable

var textureNonReadable : Texture2D

Description

Returns a non-readable Texture2D generated from the downloaded data (Read Only).

Same as texture, but marks texture as non-readable, effectively freeing system memory.

SA TextureImporter.isReadable

JavaScript
// Get the latest webcam shot from outside "Friday's" in Times Square

var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url);

// Wait for download to complete
yield www;

// assign texture
renderer.material.mainTexture = www.textureNonReadable;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
renderer.material.mainTexture = www.textureNonReadable;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg'

def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
renderer.material.mainTexture = www.textureNonReadable