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The scale of the transform relative to the parent.
// Widen the object by 0.1
transform.localScale += Vector3(0.1,0,0);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.localScale += new Vector3(0.1F, 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.localScale += Vector3(0.1F, 0, 0)