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Retrieve native ('hardware') handle to a texture
Use this function to retrieve an ID/handle corresponding to a particular texture as it is represented on the native graphics device level. This can be used to enable texture manipulation from native plugins. This function is only supported on OpenGL/ES devices.
var mainTextureNativeId : int = renderer.material.mainTexture.GetNativeTextureID();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int mainTextureNativeId = renderer.material.mainTexture.GetNativeTextureID();
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public mainTextureNativeId as int = renderer.material.mainTexture.GetNativeTextureID()