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This is called when the user clicks on the Create button.
Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.
See Also: ScriptableWizard.DisplayWizard
Scriptable Wizard window for selecting GameObjects of a certain "type".
// C#
// Editor Script that lets you "Select" all the GameObjects that have a certain Component.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ScriptableWizardOnWizardCreate : ScriptableWizard {
public string componentName = "Camera";
[MenuItem ("Example/OnWizardCreate example")]
public static void SelectAllOfTypeMenuIem() {
ScriptableWizard.DisplayWizard(
"Select objects of type ...",
typeof(ScriptableWizardOnWizardCreate),
"Select");
}
void OnWizardCreate() {
Object[] objs = FindObjectsOfType(typeof(GameObject));
ArrayList selectionBuilder = new ArrayList();
foreach (GameObject go in objs) {
if(go.GetComponent(componentName))
selectionBuilder.Add(go);
}
Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[];
}
}