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The field of view of the projection in degrees.
This is the vertical field of view; horizontal FOV varies depending on the aspectRatio. Field of view is ignored when projector is orthographic (see orthographic). See Also: projector component.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.fieldOfView = 80.0;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.fieldOfView = 80.0F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
proj as Projector = GetComponent[of Projector]()
proj.fieldOfView = 80.0F