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If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.
collider.physicMaterial.staticFriction2 = 0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.physicMaterial.staticFriction2 = 0;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.physicMaterial.staticFriction2 = 0