ParticleRenderer
.particleRenderMode
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
ParticleRenderer
Switch to Component
ParticleRenderer
.particleRenderMode
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Attributes
Enumerations
History
Index
ParticleRenderer
All Members
Variables
cameraVelocityScale
lengthScale
maxParticleSize
particleRenderMode
uvAnimationCycles
uvAnimationXTile
uvAnimationYTile
velocityScale
Inherited Variables
animation
audio
bounds
camera
castShadows
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
isPartOfStaticBatch
isVisible
light
lightmapIndex
lightmapTilingOffset
lightProbeAnchor
localToWorldMatrix
material
materials
name
networkView
particleEmitter
particleSystem
receiveShadows
renderer
rigidbody
sharedMaterial
sharedMaterials
tag
transform
useLightProbes
worldToLocalMatrix
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponentInChildren
GetComponents
GetComponentsInChildren
GetInstanceID
SendMessage
SendMessageUpwards
SetPropertyBlock
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
operator !=
operator ==
operator bool
var
particleRenderMode :
ParticleRenderMode
Description
How particles are drawn.