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Should particles be automatically emitted each frame?
// Emit particles for 3 seconds
particleEmitter.emit = true;
yield WaitForSeconds(3);
// Then stop
particleEmitter.emit = false;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
particleEmitter.emit = true;
yield return new WaitForSeconds(3);
particleEmitter.emit = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
particleEmitter.emit = true
yield WaitForSeconds(3)
particleEmitter.emit = false