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Called on clients or servers when reporting events from the MasterServer.
Like, for example, when a host list has been received or host registration succeeded.
function Start () {
Network.InitializeServer(32, 25000);
}
function OnServerInitialized() {
MasterServer.RegisterHost( "MyGameVer1.0.0_42"
, "My Game Instance"
, "This is a comment and place to store data");
}
function OnMasterServerEvent(msEvent: MasterServerEvent) {
if (msEvent == MasterServerEvent.RegistrationSucceeded) {
Debug.Log("Server registered");
}
}