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The color of the flare.
This controls the color of some flare elements (the ones that have use light color enabled).
See Also: Lens flare component, flare assets.
// Changes the color of the LensFlare (on a gray scale) from black to white.
// More white when tr gets near the LensFlare, and darker when the transform goes away.
// Remember that the color works on elements that have adlight color enabled.
var lf : LensFlare;
var tr : Transform;
function Update() {
var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position);
lf.color = Color(percentage, percentage, percentage);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);
lf.color = new Color(percentage, percentage, percentage);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public lf as LensFlare
public tr as Transform
def Update():
percentage as single = (1 / Vector3.Distance(lf.transform.position, tr.position))
lf.color = Color(percentage, percentage, percentage)