LensFlare.color Manual     Reference     Scripting  
Scripting > Runtime Classes > LensFlare
LensFlare.color

var color : Color

Description

The color of the flare.

This controls the color of some flare elements (the ones that have use light color enabled).

See Also: Lens flare component, flare assets.

JavaScript
// Changes the color of the LensFlare (on a gray scale) from black to white.
// More white when tr gets near the LensFlare, and darker when the transform goes away.
// Remember that the color works on elements that have adlight color enabled.

var lf : LensFlare;
var tr : Transform;

function Update() {
var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position);
lf.color = Color(percentage, percentage, percentage);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);
lf.color = new Color(percentage, percentage, percentage);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public lf as LensFlare

public tr as Transform

def Update():
percentage as single = (1 / Vector3.Distance(lf.transform.position, tr.position))
lf.color = Color(percentage, percentage, percentage)