Keyframe.inTangent Manual     Reference     Scripting  
Scripting > Runtime Classes > Keyframe
Keyframe.inTangent

var inTangent : float

Description

Describes the tangent when approaching this point from the previous point in the curve.

See Also: outTangent.

JavaScript
// Make an object follow a line among the X axis
// Notice how the tangents modify the behaviour of the animation

var anim : AnimationCurve = new AnimationCurve();

function Start() {
var ks : Keyframe[] = new Keyframe[3];
ks[0] = Keyframe(0, 0);
ks[0].inTangent = 0;
ks[1] = Keyframe(4, 0);
ks[1].inTangent = 45;
ks[2] = Keyframe(8, 0);
ks[2].inTangent = 90;
anim = AnimationCurve(ks);
}

function Update() {
transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public AnimationCurve anim = new AnimationCurve();
void Start() {
Keyframe[] ks = new Keyframe[3];
ks[0] = new Keyframe(0, 0);
ks[0].inTangent = 0;
ks[1] = new Keyframe(4, 0);
ks[1].inTangent = 45;
ks[2] = new Keyframe(8, 0);
ks[2].inTangent = 90;
anim = new AnimationCurve(ks);
}
void Update() {
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public anim as AnimationCurve = AnimationCurve()

def Start():
ks as (Keyframe) = array[of Keyframe](3)
ks[0] = Keyframe(0, 0)
ks[0].inTangent = 0
ks[1] = Keyframe(4, 0)
ks[1].inTangent = 45
ks[2] = Keyframe(8, 0)
ks[2].inTangent = 90
anim = AnimationCurve(*ks)

def Update():
transform.position = Vector3(Time.time, anim.Evaluate(Time.time), 0)