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The name of the game (like John Doe's Game)
// Requests info from the master server and prints
// the game name of each host
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
Debug.Log("Games found: ");
for(var element : HostData in hostData) {
Debug.Log(element.gameName);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
Debug.Log("Games found: ");
foreach (HostData element in hostData) {
Debug.Log(element.gameName);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
hostData as (HostData) = MasterServer.PollHostList()
Debug.Log('Games found: ')
for element as HostData in hostData:
Debug.Log(element.gameName)