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The Material to use for rendering.
Assing a new material to change how the rendering is handled. Change this material to change the font used for all rendering. If you assign null to material, the built-in basic font is selected.
// Change the material to display green text.
guiText.material.color = Color.green;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
guiText.material.color = Color.green;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
guiText.material.color = Color.green