Font.material Manual     Reference     Scripting  
Scripting > Runtime Classes > Font
Font.material

var material : Material

Description

The material used for the font display.

JavaScript
// Swap 3D Text font color each second
// Add this script to a text mesh object
private var flag : boolean = false;
private var rate : float = 1;
private var t : TextMesh;
function Update() {
t = transform.GetComponent(TextMesh);
if(Time.time > rate) {
if(flag){
t.font.material.color = Color.yellow;
flag = false;
} else {
t.font.material.color = Color.red;
flag = true;
}
rate += 1;
}
t.text = "This is a 3D text changing colors!";
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private bool flag = false;
private float rate = 1;
private TextMesh t;
void Update() {
t = transform.GetComponent<TextMesh>();
if (Time.time > rate) {
if (flag) {
t.font.material.color = Color.yellow;
flag = false;
} else {
t.font.material.color = Color.red;
flag = true;
}
rate += 1;
}
t.text = "This is a 3D text changing colors!";
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private flag as bool = false

private rate as single = 1

private t as TextMesh

def Update():
t = transform.GetComponent[of TextMesh]()
if Time.time > rate:
if flag:
t.font.material.color = Color.yellow
flag = false
else:
t.font.material.color = Color.red
flag = true
rate += 1
t.text = 'This is a 3D text changing colors!'