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Scripting > Runtime Classes > Event
Event.current

static var current : Event

Description

The current event that's being processed right now.

JavaScript
function OnGUI() {
Debug.Log("Current detected event: " + Event.current);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
Debug.Log("Current detected event: " + Event.current);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
Debug.Log(('Current detected event: ' + Event.current))