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Editor.GetPreviewTitle

function GetPreviewTitle () : GUIContent

Description

Override this method if you want to change the label of the Preview area.

If null is returned the default text "Preview" will be used.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.