Plays an AudioClip.
Scales the AudioSource volume by volumeScale.
@script RequireComponent(AudioSource)// Play impact audio clip when colliding with somethingvar impact : AudioClip;function OnCollisionEnter () { audio.PlayOneShot(impact);}
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class example : MonoBehaviour { public AudioClip impact; void OnCollisionEnter() { audio.PlayOneShot(impact); }}
import UnityEngineimport System.Collections[RequireComponent(AudioSource)]class example(MonoBehaviour): public impact as AudioClip def OnCollisionEnter(): audio.PlayOneShot(impact)