AssetModificationProcessor.OnWillSaveAssets Manual     Reference     Scripting  
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AssetModificationProcessor.OnWillSaveAssets

function OnWillSaveAssets (paths : string[]) :

Description

This is called by Unity when it is about to write serialized assets or scene files to disk.

If it is implemented, it allows you to override which files are written by returning an array containing a subset of the pathnames which have been passed by Unity.