AssetDatabase
.IsSubAsset
Manual
Reference
Scripting
Scripting
>
Editor Classes
>
AssetDatabase
AssetDatabase
.IsSubAsset
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Attributes
Enumerations
History
Index
AssetDatabase
All Members
Class Functions
AddObjectToAsset
AssetPathToGUID
ClearLabels
Contains
CopyAsset
CreateAsset
CreateFolder
DeleteAsset
ExportPackage
GenerateUniqueAssetPath
GetAssetOrScenePath
GetAssetPath
GetCachedIcon
GetDependencies
GetLabels
GetTextMetaDataPathFromAssetPath
GUIDToAssetPath
ImportAsset
ImportPackage
IsMainAsset
IsOpenForEdit
IsSubAsset
LoadAllAssetRepresentationsAtPath
LoadAllAssetsAtPath
LoadAssetAtPath
LoadMainAssetAtPath
MoveAsset
MoveAssetToTrash
OpenAsset
Refresh
RenameAsset
SaveAssets
SetLabels
StartAssetEditing
StopAssetEditing
ValidateMoveAsset
WriteImportSettingsIfDirty
static
function
IsSubAsset (obj :
Object
) :
boolean
static
function
IsSubAsset (instanceID :
int
) :
boolean
Description
Is asset a sub asset?
For eample a procedural material can be part of a material package.