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Returns a non-readable Texture2D generated from the downloaded data (Read Only).
Same as texture, but marks texture as non-readable, effectively freeing system memory.
// Get the latest webcam shot from outside "Friday's" in Times Square
var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url);
// Wait for download to complete
yield www;
// assign texture
renderer.material.mainTexture = www.textureNonReadable;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
renderer.material.mainTexture = www.textureNonReadable;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg'
def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
renderer.material.mainTexture = www.textureNonReadable