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Subtracts one vector from another.
Subtracts each component of b from a.
// prints (-5.0,-3.0,-1.0,1.0)
print (Vector4(1,2,3,4) - Vector4(6,5,4,3));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print((Vector4(1, 2, 3, 4) - Vector4(6, 5, 4, 3)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0,-3.0,-4.0)
print (-Vector4(1,2,3,4));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(-new Vector4(1, 2, 3, 4));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(-Vector4(1, 2, 3, 4))