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The Font used.
See Also: text mesh component.
// Set the text of the attached Text mesh
var newFont : Font;
GetComponent(TextMesh).font = newFont;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Font newFont;
void Example() {
GetComponent<TextMesh>().font = newFont;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public newFont as Font
def Example():
GetComponent[of TextMesh]().font = newFont