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Makes the rendered 3D object visible if enabled.
// make the object invisible
renderer.enabled = false;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.enabled = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.enabled = false
// Toggle the Object's visibility each second.
// make the object visible
renderer.enabled = true;
function Update () {
// Find out whether current second is odd or even
var seconds : int = Time.time;
var oddeven = (seconds % 2) == 0;
// Enable renderer accordingly
renderer.enabled = oddeven;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
int seconds = Time.time;
bool oddeven = seconds % 2 == 0;
renderer.enabled = oddeven;
}
void Example() {
renderer.enabled = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
seconds as int = Time.time
oddeven as bool = ((seconds % 2) == 0)
renderer.enabled = oddeven
def Example():
renderer.enabled = true