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Creates a new material.
It is usually easier to just use collider.material and modify the attached material directly.
// Creates a new material and attaches it
function Start () {
var material = new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
PhysicMaterial material = new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
material as PhysicMaterial = PhysicMaterial()
material.dynamicFriction = 1
collider.material = material
Creates a new material named name.
// Creates a new material attaches and attaches it
function Start () {
var material = new PhysicMaterial("New Material");
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
PhysicMaterial material = new PhysicMaterial("New Material");
material.dynamicFriction = 1;
collider.material = material;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
material as PhysicMaterial = PhysicMaterial('New Material')
material.dynamicFriction = 1
collider.material = material