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Removes all particles from the particle emitter.
particleEmitter.ClearParticles();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleEmitter.ClearParticles();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleEmitter.ClearParticles()