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The number of submeshes. Every material has a separate triangle list.
See Also: GetTriangles, SetTriangles.
function Start() {
var mesh : Mesh = GetComponent(MeshFilter).mesh;
Debug.Log("Submeshes: " + mesh.subMeshCount);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Mesh mesh = GetComponent<MeshFilter>().mesh;
Debug.Log("Submeshes: " + mesh.subMeshCount);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
mesh as Mesh = GetComponent[of MeshFilter]().mesh
Debug.Log(('Submeshes: ' + mesh.subMeshCount))