LineRenderer.useWorldSpace Manual     Reference     Scripting  
Scripting > Runtime Classes > LineRenderer
LineRenderer.useWorldSpace

var useWorldSpace : boolean

Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.

JavaScript
// Creates a line renderer at the origin with 2 colors.

function Start() {
var lineRenderer : LineRenderer;
lineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.useWorldSpace = false;
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(Color.red, Color.yellow);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
LineRenderer lineRenderer;
lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
lineRenderer.SetColors(Color.red, Color.yellow);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
lineRenderer as LineRenderer
lineRenderer = gameObject.AddComponent[of LineRenderer]()
lineRenderer.useWorldSpace = false
lineRenderer.material = Material(Shader.Find('Particles/Additive'))
lineRenderer.SetColors(Color.red, Color.yellow)