LineRenderer.useWorldSpace Manual     Reference     Scripting  
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LineRenderer.useWorldSpace

var useWorldSpace : boolean

Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.

JavaScript
// Creates a line renderer at the origin with 2 colors.

function Start() {
var lineRenderer : LineRenderer;
lineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.useWorldSpace = false;
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(Color.red, Color.yellow);
}