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The Direction of the axis around which the body is constrained.
The Axis is defined in local space.
hingeJoint.axis = Vector3.up;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
hingeJoint.axis = Vector3.up;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
hingeJoint.axis = Vector3.up