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The other collider in contact.
// Prints the name of the collider this transform collided with
function OnCollisionEnter(other : Collision) {
print("This collider collided with: " + other.contacts[0].otherCollider.name);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnCollisionEnter(Collision other) {
print("This collider collided with: " + other.contacts[0].otherCollider.name);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnCollisionEnter(other as Collision):
print(('This collider collided with: ' + other.contacts[0].otherCollider.name))