Sets/Gets how the AudioSource attenuates over distance
function Start() { audio.rolloffMode = AudioRolloffMode.Linear;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { audio.rolloffMode = AudioRolloffMode.Linear; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): audio.rolloffMode = AudioRolloffMode.Linear