This version of Unity is unsupported.
Method group is Obsolete

GlobalConfig.ReactorMaximumReceivedMessages

Obsolete The UNET transport will be removed in the future as soon a replacement is ready. public ushort ReactorMaximumReceivedMessages;

Description

This property determines the initial size of the queue that holds messages received by Unity Multiplayer before they are processed.

Although the size of this queue is increased by Unity Multiplayer if required, it is useful to set up initial size of this queue with a sensible value to avoid this additional runtime memory allocation. The following formula is a good general guideline:

2 * max(topology.ReceivedMessagePoolSize) * hostNumber

Where topology is the HostTopology of the current network and hostNumber is the maximum number of hosts that can be open.