Removed

Network.DestroyPlayerObjects

Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public static void DestroyPlayerObjects(NetworkPlayer playerID);

Description

Destroy all the objects based on view IDs belonging to this player.

This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.


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