Unity supports the following CPU architectures for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary (UWP): X86, X64 and ARM.
There are three configurations that you can select in Visual Studio:
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.
Requirements when targeting Universal Windows Platform:
Before you can proceed you need to acquire a Windows Store developer license. There are two ways you can do this:
Build an empty Universal Windows application from Visual Studio and deploy it, if you’re doing this first time, a dialog window for getting developer license should open, follow the steps.
Legacy Network classes isn’t supported. See Unity Networking)for WWW and UnityWebRequest instead.