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Method group is Obsolete

NetworkTransport.ConnectToNetworkPeer

Obsolete public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, Networking.Types.NetworkID network, Networking.Types.SourceID source, Networking.Types.NodeID node, int bytesPerSec, float bucketSizeFactor, out byte error);
Obsolete public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, Networking.Types.NetworkID network, Networking.Types.SourceID source, Networking.Types.NodeID node, out byte error);

Parameters

hostIdHost ID associated with this connection (retrieved when calling Networking.NetworkTransport.AddHost).
addressIP address of the peer, retrieved by calling Networking.Match.NetworkMatch.JoinMatch and using the Networking.Match.MatchInfo.address.
portPort of the peer, retrieved by calling Networking.Match.NetworkMatch.JoinMatch and using the Networking.Match.MatchInfo.port.
exceptionConnectionIdSet to 0 in the case of a default connection.
relaySlotIdID of the remote peer in relay.
networkGUID for the relay match, retrieved by calling Networking.Match.NetworkMatch.JoinMatch and using the Networking.Match.MatchInfo.networkId.
sourceGUID for the source, can be retrieved by calling Utility.GetSourceID.
errorError (can be cast to NetworkError for more information).
nodeSlot ID reserved for the user, retrieved by calling Networking.Match.NetworkMatch.JoinMatch and using the Networking.Match.MatchInfo.nodeId.
bucketSizeFactorAllowed peak bandwidth (peak bandwidth = factor*bytesPerSec, recommended value is 2.0) If data has not been sent for a long time, it is allowed to send more data, with factor 2 it is allowed send 2*bytesPerSec bytes per sec.
bytesPerSecAverage bandwidth (bandwidth will be throttled on this level).

Returns

int A unique connection identifier on success (otherwise zero).

Description

Create a connection to another peer in the Relay group.

Similar to Networking.NetworkTransport.Connect but using the Relay server.