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public void OnSelect(EventSystems.BaseEventData eventData);


eventDataThe EventData usually sent by the EventSystem.


Set selection and transition to appropriate state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log( + " was selected"); } }

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