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public UI.Selectable FindSelectable(Vector3 dir);


dirThe direction in which to search for a neighbouring Selectable object.


Selectable The neighbouring Selectable object. Null if none found.


Finds the selectable object next to this one.

The direction is determined by a Vector3 variable.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // required when using UI elements in scripts

public class ExampleClass : MonoBehaviour { //Sets the direction as "Up" (Y is in positive). public Vector3 direction = new Vector3(0, 1, 0); public Button btnMain;

public void Start() { //Finds and assigns the selectable above the main button Selectable newSelectable = btnMain.FindSelectable(direction);

Debug.Log(; } }

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