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public UI.Graphic targetGraphic;


Graphic that will be transitioned upon.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public Image newImage; public Button btnMain;

void SomeFunction() { //Displays the sprite transitions on the image when the transition to Highlighted,pressed or disabled is made. btnMain.targetGraphic = newImage; } }

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