TextureFormat.BC5

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Compressed two-channel (RG) texture format.

BC5 format compresses textures to 8 bits per pixel, keeping only the red and green color channels. It is widely supported on PC and console platforms.

It is a good format to compress two-channel textures, e.g. as a compression format for tangent space normal maps or velocity fields. For one channel textures, see BC4.

See Also: Texture2D.format, texture assets.

Did you find this page useful? Please give it a rating: