The raw bytes of the text asset. (Read Only)
If you're using the text asset to contain binary data, you should make sure the file has the .bytes extension. For any other of the extentions the TextImporter will try to strip nonascii characters if it is unable to parse the file as an utf8 string.
using UnityEngine;
public class Example : MonoBehaviour { // Load a .jpg or .png file by adding .bytes extensions to the file // and dragging it on the imageTA variable.
TextAsset imageTA;
void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(imageTA.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }
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