Terrain.SetNeighbors

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom);

Description

Lets you setup the connection between neighboring Terrains.

This ensures LOD matches up on neighboring terrains. Note that it is not enough to call this function on one Terrain, you need to set the neighbors of each terrain.

Did you find this page useful? Please give it a rating: