SpritePackerMode.AlwaysOn

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Always maintain an up-to-date sprite atlas cache for Sprite with packing tag (legacy).

Use this value to set the sprite atlas cache to update when you play the Scene or build the Player.

Note that the SpriteAtlas is not packed.

Did you find this page useful? Please give it a rating: