SplatPrototype.smoothness

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float smoothness;

Description

The smoothness value of the splat layer when the main texture has no alpha channel.

This is only applicable when using the built-in standard material for terrain.

Valid range is 0.0f to 1.0f.

Did you find this page useful? Please give it a rating: