SparseTexture Constructor

public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount);
public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear);

Parameters

widthTexture width in pixels.
heightTexture height in pixels.
formatTexture format.
mipCountMipmap count. Pass -1 to create full mipmap chain.
linearWhether texture data will be in linear or sRGB color space (default is sRGB).

Description

Create a sparse texture.

Did you find this page useful? Please give it a rating: