SettingsProvider.OnGUI

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public void OnGUI(string searchContext);

Parameters

searchContextSearch context for the Settings window. Used to show or hide relevant properties.

Description

Use this function to draw the UI based on IMGUI. This assumes you haven't added any children to the rootElement passed to the OnActivate function.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

class SimpleIMGUISettingsProvider : SettingsProvider { SerializedObject m_Settings; const string k_MyCustomSettingsPath = "Assets/Editor/MyCustomSettings.asset"; public SimpleIMGUISettingsProvider(string path, SettingsScope scope = SettingsScope.User) : base(path, scope) {}

public override void OnActivate(string searchContext, VisualElement rootElement) { // Called when the user clicks on the MyCustom element in the Settings window. m_Settings = new SerializedObject(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(k_MyCustomSettingsPath)); }

public override void OnDeactivate() { // User selected another setting or closed the Settings window. m_Settings = null; }

public override void OnGUI(string searchContext) { // Use IMGUI to display UI: EditorGUILayout.PropertyField(m_Settings.FindProperty("m_Number"), new GUIContent("My Number")); EditorGUILayout.PropertyField(m_Settings.FindProperty("m_SomeString"), new GUIContent("Some string")); } }

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