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public float rotation;


The rotation of the rigidbody.

This is the rotation around the z-axis only.

using UnityEngine;

// Rotate rigidBody2D every frame. Start at 45 degrees.

public class ExampleScript : MonoBehaviour { public Rigidbody2D rigidBody2D;

void Start() { rigidBody2D = GetComponent<Rigidbody2D>(); rigidBody2D.rotation = 45f; }

void FixedUpdate() { rigidBody2D.rotation += 1.0f; } }

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