RenderQueueRange.upperBound

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int upperBound;

Description

Inclusive upper bound for the range.

Objects that have material render queue smaller or equal to this are included in the range.

See Also: lowerBound, FilteringSettings.renderQueueRange.

Did you find this page useful? Please give it a rating: